TKO Combat

Reference

TKO Official Glossary

The language of roleplaying, combat sports, and the TKO universe.

A Note on Fiction and Reality

TKO is a collaborative fictional environment. Characters may be original creations, fictionalized portrayals of real individuals, or characters with imagined connections to actual athletes, entertainers, and public figures. A character's fictional biography, relationships, accomplishments, or actions should not be interpreted as factual statements about a real person, and the use of a real person's likeness does not imply their participation in or endorsement of TKO. The distinction between in-character storytelling and out-of-character communication should be respected throughout the community.

Weight Division Finder

Divisions are sport-specific — the same name can mean different limits.

MMA (Unified Rules)

Atomweight105 lb
Strawweight115 lb
Flyweight125 lb
Bantamweight135 lb
Featherweight145 lb
Lightweight155 lb
Super Lightweight165 lb
Welterweight170 lb
Super Welterweight175 lb
Middleweight185 lb
Super Middleweight195 lb
Light Heavyweight205 lb
Cruiserweight225 lb
Heavyweight265 lb
Super HeavyweightOver 265 lb

Professional Boxing

Junior Minimumweight / Atomweight102 lb
Minimumweight / Strawweight105 lb
Light Flyweight / Junior Flyweight108 lb
Flyweight112 lb
Super Flyweight / Junior Bantamweight115 lb
Bantamweight118 lb
Super Bantamweight / Junior Featherweight122 lb
Featherweight126 lb
Super Featherweight / Junior Lightweight130 lb
Lightweight135 lb
Super Lightweight / Junior Welterweight140 lb
Welterweight147 lb
Super Welterweight / Junior Middleweight154 lb
Middleweight160 lb
Super Middleweight168 lb
Light Heavyweight175 lb
Cruiserweight200 lb
Bridgerweight (WBC)224 lb
HeavyweightOver 224 lb

464 terms

Character Creation & Identity

Original Character (OC)

A fictional character created by a roleplayer rather than directly adopted from an existing fictional work or portrayed as a real individual. Original characters may have entirely fictional backgrounds or connections to established people and organizations.

Legacy Character

A character portrayed as the child of an already established, real-life athlete. Legacy characters may be entirely fictional offspring, such as Cali Batista, the fictional daughter of Dave Bautista, or dramatized interpretations of actual offspring, such as Sherilyn Guerrero. The term specifically concerns the character's relationship to an established real-world athletic figure, rather than simply belonging to a fictional family dynasty.

Second-Generation Character

A character whose parent is another established character within the TKO universe. Unlike a legacy character, the parent does not necessarily have to be a real-life athlete. The term may also describe a second-generation performer in a broader professional context.

Real-Person Portrayal (RPP)

A fictionalized portrayal of an actual person within the roleplaying universe. Their actions, dialogue, relationships, and storylines are part of the fiction and should not be represented as factual information about the real individual.

Faceclaim (FC)

The person, model, celebrity, athlete, or visual reference used to represent a fictional character's appearance. A faceclaim does not mean the character is the person depicted.

Play-By (PB)

Another term for a visual performer or person whose likeness represents a character, often used interchangeably with faceclaim.

Character Biography (Bio)

A written profile describing a character's identity, background, personality, career, relationships, and other relevant information.

Backstory

The fictional events and circumstances that shaped a character before their current storyline or point of introduction.

Character Development

The progression of a character's personality, motivations, beliefs, relationships, and behavior through experiences and storytelling.

Character Arc

A connected narrative progression in which a character undergoes meaningful change, conflict, growth, decline, or transformation.

Character Alignment

A broad description of a character's moral outlook or narrative role. In professional wrestling, alignment more specifically refers to babyface, heel, or tweener presentation.

Character Reference

A visual or written resource establishing a character's appearance, attire, attributes, or other consistent details.

Character Sheet

A structured document containing a character's identifying information, history, personality, skills, relationships, and other profile details.

Multimuse Account

An account through which one user manages multiple distinct fictional characters. TKO allows users to maintain multiple characters without requiring a separate login for each one.

Master Profile

The primary account-level profile belonging to the person operating an account, separate from their individual character identities.

Character Profile

A dedicated in-universe profile representing one fictional character, including their career, social activity, accomplishments, and connections.

Muse

A roleplayer's character, particularly when discussing the character as the subject of their writing.

Mun

The person behind a character, derived from the roleplaying term mundane. It refers to the real user rather than the fictional persona.

NPC (Non-Player Character)

A supporting character who is not independently controlled through a regular player-owned character profile. NPCs may be used in storytelling but should not be confused with real TKO users.

Roleplaying & Storytelling

Roleplay (RP)

Collaborative storytelling in which participants portray characters, interact with one another, and contribute to an evolving fictional narrative.

In Character (IC)

Speech, actions, posts, and interactions made from the perspective of a fictional character within the roleplaying universe.

Out of Character (OOC)

Communication made by the real user rather than their fictional character. OOC communication includes planning, questions, feedback, and ordinary discussion.

IC/OOC Separation

The principle that fictional character behavior and conflicts should not automatically be interpreted as the real opinions or intentions of the users portraying them.

Canon

The officially accepted continuity of events, relationships, accomplishments, and other information within a character's or shared universe's history.

Headcanon

A personal interpretation or supplementary detail about a character or setting that has not necessarily been established as shared or official canon.

Non-Canon

Content that exists outside the accepted continuity and does not automatically affect a character's established history.

Alternate Universe (AU)

A version of a character or storyline taking place in a different continuity, setting, timeline, or set of circumstances.

Crossover

A storyline involving characters, organizations, or settings originating from different fictional continuities or creative properties.

Continuity

The consistency of established events, relationships, timelines, and character details throughout an ongoing narrative.

Retcon (Retroactive Continuity)

A deliberate change to previously established information or events, usually made to revise or reconcile a storyline.

Plotting

The collaborative process of planning interactions, conflicts, relationships, and future developments between characters.

Storyline (SL)

A connected narrative involving one or more characters, often developing over multiple interactions, posts, or events.

Thread

A connected sequence of roleplaying posts or replies that together form a scene or narrative interaction.

Starter

The opening post of a roleplaying interaction, establishing the scene and giving other participants an opportunity to respond.

Open Starter

A roleplaying starter that welcomes responses from eligible participants without requiring a specific invitation.

Closed Starter

A roleplaying starter intended for one or more specified participants.

Reply

A continuation of an existing roleplaying interaction written in response to another participant's contribution.

Para (Paragraph Roleplay)

A roleplaying format using one or more descriptive paragraphs rather than brief dialogue-only responses.

Multi-Para

A roleplaying format involving several paragraphs per response, allowing for more extensive description, action, and dialogue.

Novella Roleplay

A long-form roleplaying style featuring highly detailed responses that may resemble substantial passages from a novel.

One-Liner

A short roleplaying response consisting of a single sentence or brief action.

Godmodding

Controlling another participant's character, thoughts, decisions, or outcomes without their agreement.

Powergaming

Using a character's abilities or narrative control unfairly to force advantageous outcomes or prevent meaningful opposition.

Autohit

Writing an attack as having successfully struck another participant's character without allowing an appropriate opportunity for response or agreement.

Metagaming

Using information learned out of character to influence a character's decisions when that character has no legitimate in-universe knowledge of it.

Plot Armour

Narrative protection that allows a character to avoid consequences or defeat in ways that may not be justified by the established story.

Hard Limit

A subject, scenario, or action that a participant does not consent to including in their roleplaying interactions.

Soft Limit

A subject or scenario that a participant may be comfortable exploring under particular conditions, boundaries, or prior discussion.

Fade to Black

A storytelling technique that ends or transitions away from a scene without describing its potentially sensitive or private details.

Void

To declare a particular roleplaying interaction or event non-canonical, typically following agreement or an applicable community decision.

Timeskip

A deliberate jump forward in a storyline's timeline without depicting every event occurring between the two points.

Slow Burn

A storyline or relationship that develops gradually over an extended period rather than reaching its central development immediately.

Character Chemistry

The perceived compatibility, tension, or compelling interaction between characters, whether romantic, platonic, antagonistic, or professional.

Professional Wrestling

Professional Wrestling

A form of performance-based combat entertainment combining athletic competition, predetermined match outcomes, character presentation, and serialized storytelling.

Kayfabe

The fictional reality presented within professional wrestling, in which characters, rivalries, and competitive outcomes are treated as genuine within the narrative.

Work

A planned or performed element of professional wrestling presented as part of its fictional reality.

Shoot

A genuine, unscripted occurrence or statement, particularly one that exists outside the intended wrestling storyline.

Worked Shoot

A deliberately planned segment or storyline presented in a way that blurs the distinction between genuine events and fictional performance.

Booking

The creative planning of wrestling matches, outcomes, storylines, character presentation, and related developments.

Booker

The person responsible for planning matches, outcomes, and storylines within a wrestling promotion.

Angle

A storyline development or dramatic incident designed to advance a feud, character arc, or other narrative.

Feud

An ongoing conflict or rivalry between wrestlers, teams, or factions, usually developed through multiple confrontations and matches.

Promo

A spoken or recorded performance intended to establish a character, promote a match, advance a storyline, or address another wrestler or the audience.

Segment

A portion of a wrestling program that may feature interviews, confrontations, backstage scenes, announcements, or other non-match content.

Babyface (Face)

A wrestler presented primarily as a heroic, sympathetic, or audience-supported character.

Heel

A wrestler presented primarily as an antagonist, villain, or character intended to attract negative audience reactions.

Tweener

A wrestler whose presentation falls between traditional babyface and heel roles.

Face Turn

A storyline transition in which a wrestler moves toward a heroic or audience-supported alignment.

Heel Turn

A storyline transition in which a wrestler adopts a more antagonistic or villainous alignment.

Over

Describes a wrestler, storyline, or act that has successfully generated meaningful audience interest or reaction.

Pop

A strong positive audience reaction, often occurring during a major entrance, surprise appearance, or memorable moment.

Heat

Negative audience reaction or hostility toward a wrestler or storyline. Depending on context, it may also refer to genuine backstage tension.

Push

A deliberate effort by a promotion to elevate a wrestler's prominence through presentation, victories, storylines, or championship opportunities.

Burial

The perceived or deliberate reduction of a wrestler's credibility, importance, or standing through unfavorable presentation.

Jobber

A wrestler whose primary booking function is to lose matches in order to establish or elevate other performers.

Enhancement Talent

A wrestler used primarily to showcase or strengthen the presentation of another performer, often through a losing performance.

Squash Match

A short, overwhelmingly one-sided match intended to demonstrate a wrestler's dominance.

Clean Finish

A match ending without significant interference, cheating, or disputed circumstances.

Dirty Finish

A match ending involving cheating, interference, or another intentionally unfair advantage.

Dusty Finish

A misleading or reversed match conclusion, often involving an apparent victory that is later overturned or invalidated.

Disqualification (DQ)

A match result in which a participant loses because of a rule violation, where the match rules permit disqualification.

Countout

A match result occurring when a wrestler fails to return to the ring before the referee completes the applicable count.

Time-Limit Draw

A match ending without a winner because its established time limit has expired.

No Contest

A match declared without an official winner, often because circumstances prevent a valid conclusion.

Finish

The planned sequence or action that brings a wrestling match to its conclusion.

Finisher

A signature maneuver commonly associated with a wrestler's victories or decisive moments.

Spot

A planned sequence, maneuver, or memorable moment within a wrestling match.

Botch

A visibly mistimed, unsuccessful, or improperly executed maneuver or sequence.

Selling

A wrestler's performance of the effects of an opponent's offense, injuries, exhaustion, or other match developments.

No-Selling

Deliberately displaying little or no reaction to an opponent's offense.

Ring Psychology

The use of pacing, character behavior, physical storytelling, and match structure to create a compelling narrative inside the ring.

Workrate

A term used to discuss the perceived quality, intensity, or technical execution of a wrestler's in-ring performance.

Strong Style

A wrestling approach associated particularly with Japanese wrestling traditions, emphasizing hard-hitting offense, fighting spirit, and an appearance of physical realism.

Shoot-Style Wrestling

A wrestling style designed to resemble legitimate competitive fighting, often emphasizing realistic striking, grappling, and submissions.

Tag Team

A team of wrestlers who compete together in matches designed for multiple participants.

Trios

A team or competitive format involving three wrestlers on each side.

Stable

An established group of wrestlers associated through a shared identity, leadership, or storyline purpose.

Faction

A collective of wrestlers operating together as an organized alliance, often with shared objectives or conflicts.

Main Event

The featured or most prominently presented match on a wrestling card.

Opener

The first match or segment of a wrestling event.

Dark Match

A match held outside the primary televised or streamed presentation of an event.

House Show

A wrestling event generally intended for the live audience rather than presented as a primary televised or premium broadcast.

Pay-Per-View (PPV)

An event distributed through a purchase-based viewing model. The term is also commonly used informally for major wrestling or combat sports events.

Premium Live Event (PLE)

Modern term for PPV.

Mixed Martial Arts

Mixed Martial Arts (MMA)

A full-contact combat sport combining techniques from multiple martial arts disciplines, including striking, wrestling, and submission grappling.

Bout

An officially arranged fight between competitors.

Fight Card

The complete lineup of scheduled bouts at a combat sports event.

Main Card

The featured group of bouts receiving the event's primary presentation.

Preliminary Card (Prelims)

Bouts scheduled before the main card.

Co-Main Event

A prominently featured bout generally positioned immediately before the main event.

Fight Camp

A structured period of training and preparation leading up to a scheduled fight.

Training Partner

A person who helps a fighter prepare through sparring, drilling, conditioning, or other training activities.

Sparring

Controlled practice fighting used to develop technique, timing, conditioning, and tactical awareness.

Game Plan

A fighter's intended strategic approach to an opponent, developed through training and analysis.

Weight Class

A competitive division defined by an established weight limit or range.

Weight Cut

The process of reducing body weight before an official weigh-in, often to qualify for a particular division.

Catchweight

A bout contested at an agreed weight limit outside the standard limit of an established division.

Short-Notice Fight

A bout accepted with relatively little preparation time before the scheduled event.

Weigh-In

The official process of verifying competitors' weights before a fight.

Reach

A measurement commonly used to describe a fighter's arm span, generally measured from fingertip to fingertip.

Orthodox Stance

A fighting stance typically featuring the left foot and left hand forward.

Southpaw Stance

A fighting stance typically featuring the right foot and right hand forward.

Switch Stance

The practice of changing between orthodox and southpaw stances during a fight.

Striking

The use of punches, kicks, knees, elbows, or other permitted attacks intended to land on an opponent.

Clinch

Close-range fighting in which competitors establish physical contact and control, often to strike, defend, or attempt takedowns.

Takedown

A technique used to bring an opponent from a standing position to the ground.

Takedown Defense (TDD)

Techniques and positioning used to prevent an opponent from successfully completing a takedown.

Sprawl

A defensive movement commonly used to counter takedown attempts by moving the hips and legs away from the attacker.

Ground-and-Pound (GNP)

Striking an opponent while fighting in a grounded position.

Guard

A grappling position in which a fighter on their back or seated position uses their legs and body positioning to control or attack an opponent.

Half Guard

A ground position in which the bottom fighter controls one of the top fighter's legs.

Side Control

A dominant grappling position in which a fighter controls an opponent from the side while positioned above them.

Mount

A dominant grappling position in which a fighter sits or positions themselves over an opponent's torso.

Back Control

A grappling position in which a fighter controls an opponent from behind, often creating opportunities for submissions.

Scramble

A rapid exchange of positional changes, reversals, and grappling transitions as competitors attempt to establish control.

Submission

A technique intended to force an opponent to concede through a choke, joint lock, or another permitted grappling hold.

Tapout

A physical or verbal signal indicating that a competitor submits.

Technical Submission

A submission victory declared by the referee when a competitor cannot safely continue or is rendered unconscious without tapping.

Knockout (KO)

A fight-ending result in which a competitor is rendered unable to continue following a legal strike.

Technical Knockout (TKO)

A stoppage in which the referee, doctor, or another authorized official determines that a fighter cannot safely continue, without the result being classified as a conventional knockout.

Decision

A fight result determined by the judges' scorecards when the contest reaches its scheduled conclusion or an applicable technical decision point.

Unanimous Decision (UD)

A decision in which all judges award the victory to the same fighter.

Split Decision (SD)

A decision in which two judges award the victory to one fighter and the remaining judge awards it to the opponent.

Majority Decision (MD)

A decision in which two judges award victory to one fighter while the remaining judge scores the contest a draw.

Draw

A fight result in which no winner is declared under the applicable scoring rules.

No Contest (NC)

A bout result in which no official winner is recognized, generally because of a rules-related or other qualifying circumstance.

Doctor Stoppage

A fight stopped because an authorized ringside physician determines that a competitor cannot safely continue.

Referee Stoppage

A fight stopped by the referee because a competitor cannot intelligently defend themselves or continue safely under the applicable rules.

Ten-Point Must System

A scoring system commonly used in MMA and boxing in which the round winner generally receives ten points and the other competitor receives nine or fewer, subject to scoring rules and deductions.

Fight of the Night (FOTN)

An award recognizing an especially notable or entertaining bout on an event.

Performance of the Night (POTN)

An award recognizing an outstanding individual performance.

Prospect

A developing fighter considered to have significant potential for future competitive success.

Gatekeeper

An established fighter who serves as a meaningful competitive test for rising contenders.

Journeyman

An experienced competitor who has fought across numerous contests or organizations, often without sustained championship-level prominence.

Veteran

An experienced fighter with an extensive competitive history.

Undefeated

A competitor who has not recorded an official loss under the relevant recordkeeping conventions.

Boxing, Kickboxing & Other Martial Arts

Boxing

A combat sport centered on punching techniques, defensive movement, footwork, and competition under established boxing rules.

Kickboxing

A family of striking-based combat sports that permit punches and specified kicking techniques, with additional techniques varying by ruleset.

Muay Thai

A Thai striking martial art and combat sport known for its use of punches, kicks, elbows, knees, and clinch techniques.

Jab

A quick, generally straight punch delivered with the lead hand.

Cross

A straight punch delivered with the rear hand.

Hook

A punch delivered along a curved path, commonly targeting the head or body.

Uppercut

A punch delivered upward toward an opponent, often from close range.

Combination

A sequence of strikes thrown together as part of a coordinated offensive exchange.

Counterpunching

A striking approach focused on responding to an opponent's attack with well-timed offensive techniques.

Out-Boxer

A boxer who primarily uses movement, range management, and technical striking to control exchanges from a distance.

Pressure Fighter

A competitor who attempts to control the contest by advancing, restricting an opponent's movement, and maintaining offensive pressure.

Knockdown

An occurrence in which a competitor is knocked down by a legal strike under the applicable sport's rules.

Standing Eight Count

A protective count used in certain combat sports rulesets to assess a standing competitor after significant damage. It is not used in every boxing or kickboxing ruleset.

Low Kick

A kick directed primarily at an opponent's leg.

Teep

A pushing kick associated especially with Muay Thai, commonly used to control distance and disrupt an opponent's balance.

Check

A defensive technique in which a fighter raises or positions their leg to block an incoming leg kick.

Clinch Fighting

Close-range striking, control, and positional fighting, with permitted techniques varying significantly between boxing, kickboxing, Muay Thai, and MMA.

Brazilian Jiu-Jitsu (BJJ)

A grappling martial art emphasizing positional control, submissions, and ground fighting.

Wrestling (Amateur/Competitive)

A legitimate grappling sport focused on takedowns, control, pins, and other scoring actions, distinct from professional wrestling entertainment.

Judoka

A practitioner of judo.

Black Belt

A martial arts rank whose meaning and requirements vary between disciplines and organizations.

Corner

The coaches and support personnel assisting a fighter before and between rounds.

Cutman

A trained member of a fighter's corner responsible for managing permitted treatment of cuts, swelling, and related issues during competition.

Championships, Rankings & Accomplishments

Championship

A recognised competitive or narrative title awarded by a company, promotion, or sanctioning organization.

Champion

The recognised holder of a championship.

Titleholder

Another term for the person or team currently recognised as holding a championship.

Championship Reign

The period during which a person or team is officially recognised as champion.

Title Defense

A championship contest in which the reigning champion attempts to retain their title.

Successful Defense

A title defense in which the champion retains the championship under the applicable rules and recognition criteria.

Championship Lineage

The recorded historical succession of championship holders, reigns, vacancies, and other recognised changes.

Vacant Championship

A championship that currently has no recognized holder.

Vacancy

A period during which a championship is unoccupied, which may occur following retirement, injury, departure, forfeiture, stripping, or another qualifying circumstance.

Interim Champion

A temporarily recognised champion established while the regular or undisputed championship situation remains unresolved, according to the relevant organisation's rules.

Undisputed Champion

A champion recognised as the sole definitive holder of the relevant title or championship status under the applicable recognition system.

Unified Champion

A competitor who holds multiple championships simultaneously, often following a contest that brought separate titles together.

Championship Unification

The process of bringing two or more previously separate championships under one recognized holder or combined title arrangement.

Title Prestige

The perceived importance, status, or historical significance of a championship. Within TKO wrestling promotions, prestige can also indicate a championship's position in the company's title hierarchy.

Primary Championship

A promotion's highest-priority championship within a relevant competitive category.

Secondary Championship

A championship positioned below a promotion's primary title in its established hierarchy.

Specialty Championship

A title defined by a distinctive format, eligibility rule, stipulation, or competitive concept.

Contender

A competitor seeking or considered eligible for a championship opportunity.

Number One Contender (#1 Contender)

The highest-ranked challenger or officially designated leading candidate for a championship opportunity. The #1 contender is distinct from the current champion.

Mandatory Challenger

A competitor whom a sanctioning organization or promotion requires a champion to face under applicable rules.

Ranking

An ordered list representing the relative competitive standing, popularity, or other defined status of participants.

Divisional Rankings

Rankings limited to competitors belonging to a specified division or weight class.

Pound-for-Pound (P4P)

A comparative ranking concept that evaluates competitors across weight divisions, generally considering their overall ability or achievements without treating size alone as decisive.

Contender Rankings

Rankings that order eligible challengers for a particular championship or division, with the current champion displayed separately from numbered contenders.

Fan Rankings

Rankings determined by fan preferences, voting, or another clearly identified measure of audience support rather than solely by competitive achievement.

Ranking Movement

A change in a competitor's position between published rankings.

Unranked (NR)

A competitor who does not currently occupy a numbered position on the relevant ranking list.

Ranking Snapshot

A preserved record of a ranking list at a particular point in time, allowing previous positions to be reviewed.

Sanctioning Body

An organization responsible for recognizing championships, establishing competitive rules or requirements, maintaining rankings, or sanctioning contests within its jurisdiction.

Tournament

An organized competition involving multiple participants or teams progressing through a defined competitive structure.

Elimination Tournament

A tournament format in which a competitor or team is removed from championship contention following a qualifying loss.

Round Robin

A tournament format in which participants compete against multiple other members of an established group, usually accumulating points or standings.

Grand Prix

A competition series or tournament conducted under a defined organizational format, often involving multiple rounds or events.

Hall of Fame

A formal collection of individuals recognized by an organization for notable achievements, influence, or contributions.

Career Accomplishment

A significant recognized achievement recorded in a character's professional history, such as a championship, award, ranking milestone, or tournament victory.

Companies, Careers & Business

Company

An organization operating within TKO, including wrestling promotions, combat sports promotions, gyms, media outlets, and other supported businesses.

Promotion

A company that organizes, presents, or manages professional wrestling or combat sports competitions.

Promoter

A person or organization responsible for organizing and commercially presenting competitive events.

Roster

The collection of athletes, performers, or other personnel associated with a company.

Active Roster

Members currently recognized as active participants in a company's operations.

Alumni

Former members of a company's roster or staff whose previous affiliation remains part of its history.

Free Agent

A competitor or professional who is not currently bound by an exclusive arrangement that prevents them from considering other opportunities.

Signing

The process of formally bringing a competitor or professional into a company through an agreement or contract.

Contract

An agreement establishing the terms of a professional relationship, potentially including compensation, duration, exclusivity, obligations, and termination conditions.

Exclusive Contract

An agreement restricting a professional's ability to work with competing organizations under specified terms.

Non-Exclusive Contract

An agreement allowing a professional to work with multiple organizations, subject to its conditions.

Manager

A character who represents, advises, or assists another character in their professional career. In professional wrestling, a manager may also serve as an on-screen character accompanying a performer.

Agent

A professional representative who may negotiate contracts, secure opportunities, and manage commercial or career interests on behalf of clients.

Matchmaker

A person responsible for arranging competitive matchups, particularly in legitimate combat sports.

General Manager (GM)

A person responsible for designated organizational, administrative, or on-screen management duties within a promotion.

Gym

A training organization or facility associated with athletes, coaches, and martial arts development.

Fight Team

A group of fighters affiliated through a shared gym, coaching staff, or training organization.

Developmental Promotion

An organization or brand used to develop emerging talent, often associated with a larger parent company.

Subsidiary

A company controlled by another company while retaining a distinguishable organizational identity.

Brand

A distinct identity or operating division within a company, potentially possessing its own roster, presentation, and championships.

Cross-Promotion

Cooperation between separate promotions, potentially involving shared talent, joint activities, or recognized competitive relationships.

Talent Exchange

An arrangement allowing athletes or performers associated with one organization to appear or compete for another.

Fight Purse

Compensation paid to a fighter for participating in a bout under the applicable agreement.

Show Money

Compensation a fighter receives for appearing and competing, regardless of whether they win, where such a payment structure applies.

Win Bonus

Additional compensation awarded when a competitor wins under an agreement containing that provision.

Performance Bonus

Additional compensation awarded for a specified achievement or outstanding performance.

Per-Appearance Pay

Compensation paid each time a professional makes an eligible appearance.

Guaranteed Salary

Compensation promised under a contract regardless of individual appearance or competitive results, subject to its terms.

Pay-Per-View Points

A contractual arrangement entitling a participant to an agreed share or calculation based on pay-per-view performance.

Commission

Compensation paid to an agent, manager, or representative, often calculated as a percentage of earnings or contract value.

Sponsorship

A commercial arrangement in which a person, team, or organization receives support or compensation in exchange for agreed promotional benefits.

Endorsement

A public association with, or promotion of, a product, service, or brand.

Social Media, Popularity & TKO Systems

Social Media, Popularity & TKO-Specific Systems

In-Character Post (IC Post)

A social media post published from the perspective of a TKO character and treated as part of the fictional world.

Out-of-Character Post (OOC Post)

A post made by the user behind the characters rather than by an in-universe persona.

Character Timeline

The social feed and posting history associated with a particular character.

Main Feed

The broader social timeline through which users encounter posts and interactions across the TKO community.

In-Universe Popularity

A representation of a character's fame, recognition, and public prominence within the fictional TKO world. Popularity is not a measure of combat ability.

Momentum

A character's short-term level of public attention or career buzz, which can rise or fall independently of their long-term fame.

Popularity Tier

A broad classification of a character's public recognition, such as Local, Regional, National, International, or Global.

Simulated Followers

A numerical representation of fictional, in-universe audience followers. These figures do not correspond to actual TKO user accounts and do not create artificial user profiles.

Real Followers

Actual TKO users or eligible accounts that have chosen to follow a character or profile through the platform.

Simulated Engagement

Fictional audience engagement generated to represent a character's in-universe social reach, without impersonating actual TKO users.

Real Engagement

Interactions made by actual TKO users, such as likes, replies, or other supported social actions.

Viral Post

A post that receives unusually high attention or engagement relative to its expected audience reach.

Public Relations (PR)

Activities intended to shape or maintain the public image of a character, company, or organization.

Press Release

An official public announcement issued by a character, company, representative, or media organization.

Media Appearance

A character's participation in an interview, broadcast, publication, podcast, or other media production.

Media Outlet

An organization that produces or distributes news, interviews, commentary, or other public information.

Official Statement

A formal communication presented as the recognized position of a character, company, or authorized representative.

Verified Information

Information confirmed through an appropriate source or official in-universe authority, as distinct from speculation or rumor.

Rumour

Information circulating without sufficient confirmation, which may or may not prove accurate within the fictional continuity.

Character Connection

A recognized personal or professional association between characters, including friendships, rivalries, alliances, mentorships, and business relationships.

Rivalry

An ongoing competitive, personal, or professional conflict between characters, which may exist independently of an organized wrestling feud.

Alliance

A cooperative relationship between characters or organizations based on shared interests, goals, or mutual support.

Canon Event

An occurrence formally accepted as part of the relevant TKO storyline or character history.

World Continuity

The collective history and established fictional reality shared by participating characters and organizations throughout TKO.

MMA Weight Divisions

Social Media, Popularity & TKO-Specific Systems

I. Mixed Martial Arts

Weight Classes

Division Definitions

ATOMWEIGHT (105 LB)

The lightest division in the expanded ABC MMA classifications. Atomweight is particularly associated with women's MMA and smaller-weight promotions, including organizations in Asia.

STRAWWEIGHT (115 LB)

A lighter division commonly associated with speed, technical striking, fast scrambles, and submission grappling. It is an established women's division in major MMA organizations.

FLYWEIGHT (125 LB)

A division known for high-paced exchanges, athletic movement, rapid transitions, and technically diverse competition.

BANTAMWEIGHT (135 LB)

A division that combines speed and agility with increased physical strength and finishing power.

FEATHERWEIGHT (145 LB)

A division featuring a balance of athleticism, striking power, wrestling, and endurance.

LIGHTWEIGHT (155 LB)

One of MMA's most established divisions, featuring a broad range of striking, wrestling, and submission-oriented fighting styles.

SUPER LIGHTWEIGHT (165 LB)

An additional division recognized in the expanded ABC classifications, positioned between lightweight and welterweight. It is not universally offered by MMA promotions.

WELTERWEIGHT (170 LB)

An established division associated with a balance of strength, speed, athleticism, and technical versatility.

SUPER WELTERWEIGHT (175 LB)

An additional ABC classification positioned between welterweight and middleweight. It is distinct from boxing's 154-pound super welterweight division.

MIDDLEWEIGHT (185 LB)

A division in which competitors typically combine significant striking power and physical strength with technical wrestling and grappling ability.

SUPER MIDDLEWEIGHT (195 LB)

An additional ABC classification between middleweight and light heavyweight, not commonly used by major MMA promotions.

LIGHT HEAVYWEIGHT (205 LB)

A division featuring larger competitors, substantial striking power, and a wide range of athletic and grappling approaches.

CRUISERWEIGHT (225 LB)

An additional ABC MMA classification between light heavyweight and heavyweight. It should not be confused with boxing's 200-pound cruiserweight division.

HEAVYWEIGHT (265 LB)

The highest conventional weight division used by many major MMA promotions, characterized by larger competitors and significant finishing power.

SUPER HEAVYWEIGHT (OVER 265 LB)

An open-ended division for competitors exceeding the heavyweight limit. It is recognized in the expanded classifications but is rarely offered by major promotions.

MMA Weight Class Notes

Standard Divisions

Many major MMA promotions use a smaller selection of the available divisions.

Expanded Divisions

Additional classifications such as super lightweight, super welterweight, super middleweight, and cruiserweight may be adopted by individual promotions.

Catchweight

A fight contested at an agreed weight limit outside a promotion's normal divisional structure, subject to applicable regulations.

Openweight

A competitive classification in which participants are not restricted to a single conventional weight division. The applicable promotion determines eligibility and safety requirements.

Weight Allowance

Some promotions or commissions permit a limited allowance for non-title bouts. This should not be confused with the division's official championship weight limit.

II. Professional Boxing

Weight Classes

Boxing Weight Divisions

Division Definitions

JUNIOR MINIMUMWEIGHT / ATOMWEIGHT (102 LB)

A very light boxing division recognized in certain women's professional boxing classifications. It sits below the conventional 105-pound minimumweight division.

MINIMUMWEIGHT / STRAWWEIGHT (105 LB)

The lightest of boxing's widely recognized conventional weight classes. Also known as mini flyweight in some organizations.

LIGHT FLYWEIGHT (108 LB)

Also called junior flyweight. Positioned between minimumweight and flyweight.

FLYWEIGHT (112 LB)

A traditional boxing division known for fast combinations, footwork, and technical exchanges.

SUPER FLYWEIGHT (115 LB)

Also called junior bantamweight. Positioned between flyweight and bantamweight.

BANTAMWEIGHT (118 LB)

One of boxing's traditional divisions, featuring a combination of speed, technical boxing, and offensive versatility.

SUPER BANTAMWEIGHT (122 LB)

Also called junior featherweight. Positioned between bantamweight and featherweight.

FEATHERWEIGHT (126 LB)

A traditional division combining speed, endurance, technical precision, and increasing punching power.

SUPER FEATHERWEIGHT (130 LB)

Also called junior lightweight. Positioned between featherweight and lightweight.

LIGHTWEIGHT (135 LB)

One of boxing's original eight traditional divisions, historically associated with highly skilled technical boxers and powerful combination punchers.

SUPER LIGHTWEIGHT (140 LB)

Also called junior welterweight or light welterweight. Unlike MMA's 165-pound super lightweight division, boxing's limit is 140 pounds.

WELTERWEIGHT (147 LB)

One of boxing's most historically prominent divisions, combining considerable punching power with speed, defensive skill, and endurance.

SUPER WELTERWEIGHT (154 LB)

Also called junior middleweight or light middleweight. Positioned between welterweight and middleweight.

MIDDLEWEIGHT (160 LB)

One of boxing's traditional divisions, featuring substantial punching power alongside technical and defensive ability.

SUPER MIDDLEWEIGHT (168 LB)

Positioned between middleweight and light heavyweight.

LIGHT HEAVYWEIGHT (175 LB)

A traditional boxing division for larger competitors, with an upper limit substantially lower than MMA's 205-pound light heavyweight division.

CRUISERWEIGHT (200 LB)

A division introduced to bridge the size difference between light heavyweights and heavyweights.

BRIDGERWEIGHT (224 LB)

A division recognized by the WBC and some other organizations, positioned between cruiserweight and heavyweight.

HEAVYWEIGHT (OVER 200 OR 224 LB)

Boxing's highest conventional division. Its lower boundary depends on whether the sanctioning organization recognizes bridgerweight. There is no upper weight limit.

III. Mixed Martial Arts

Fighting Styles & Disciplines

MMA Fighting Styles

Primary Fighting Archetypes

ALL-ROUNDER / WELL-ROUNDED FIGHTER

A fighter proficient in striking, wrestling, clinch fighting, and ground grappling, capable of adapting their approach according to the opponent.

STRIKER

A fighter who primarily seeks to win through punches, kicks, knees, elbows, and other permitted standing techniques.

GRAPPLER

A fighter whose approach emphasizes takedowns, positional control, submissions, and ground exchanges.

WRESTLER

A fighter who specializes in takedowns, positional control, balance, pressure, and determining where the fight takes place.

SUBMISSION SPECIALIST

A fighter who prioritizes finishing opponents through chokes, joint locks, and other submission techniques.

PRESSURE FIGHTER

A competitor who consistently advances, limits an opponent's space, and forces frequent exchanges.

COUNTER-STRIKER

A fighter who relies on timing, defensive awareness, and an opponent's attacks to create counterattacking opportunities.

OUT-FIGHTER

A fighter who prefers operating at long range, using footwork, movement, and distance management.

POWER STRIKER

A fighter who emphasizes damaging individual strikes and knockout potential.

VOLUME STRIKER

A fighter who uses frequent strikes, combinations, and sustained offensive activity.

POINT FIGHTER

A competitor who emphasizes clean scoring techniques, distance control, and tactical efficiency.

SPRAWL-AND-BRAWL FIGHTER

A striker who emphasizes takedown defense to keep the fight standing.

GROUND-AND-POUND SPECIALIST

A fighter who combines takedowns or top control with strikes delivered to a grounded opponent.

CLINCH SPECIALIST

A fighter who excels at close-range control, dirty boxing, knees, trips, and positional exchanges.

SCRAMBLER

A fighter known for rapid grappling transitions, reversals, escapes, and positional exchanges.

CONTROL GRAPPLER

A fighter who emphasizes maintaining dominant positions, limiting an opponent's movement, and controlling the pace of ground exchanges.

SUBMISSION HUNTER

An aggressive grappler who repeatedly pursues submission opportunities, sometimes accepting positional risks to secure a finish.

COUNTER-WRESTLER

A fighter who specializes in defending, reversing, or exploiting an opponent's takedown attempts.

HYBRID FIGHTER

A competitor whose style deliberately combines several fighting systems into a distinctive personal approach.

Martial Arts Backgrounds

BOXING

A striking discipline focused on punches, footwork, head movement, defensive positioning, and combinations.

KICKBOXING

A striking discipline combining punches and kicks, with permitted techniques varying according to the specific ruleset.

MUAY THAI

A Thai martial art emphasizing punches, kicks, knees, elbows, and clinch fighting.

DUTCH KICKBOXING

A kickboxing approach strongly associated with boxing combinations, low kicks, pressure, and combination striking.

KARATE

A family of Japanese martial arts emphasizing striking, distance management, timing, and technical movement.

SHOTOKAN KARATE

A karate style often associated with linear movement, controlled distance, and explosive entries.

KYOKUSHIN KARATE

A full-contact karate discipline known for physical conditioning, powerful kicks, and close-range striking.

TAEKWONDO

A Korean martial art particularly associated with kicking techniques, speed, flexibility, and dynamic footwork.

SANDA / SANSHOU

A Chinese combat sport combining striking with takedowns and throws.

BRAZILIAN JIU-JITSU (BJJ)

A grappling discipline emphasizing positional control, ground fighting, submissions, and escapes.

FREESTYLE WRESTLING

A competitive wrestling discipline permitting attacks to the upper and lower body, emphasizing takedowns, exposure, and control.

GRECO-ROMAN WRESTLING

A wrestling discipline focused on upper-body control, clinches, and throws, without attacks below the waist.

FOLKSTYLE WRESTLING

A wrestling discipline particularly associated with American scholastic and collegiate competition, emphasizing takedowns, control, escapes, and reversals.

CATCH WRESTLING

A grappling tradition emphasizing takedowns, pins, joint locks, and submission holds.

JUDO

A Japanese martial art emphasizing throws, balance disruption, pins, and permitted submissions.

SAMBO

A grappling martial art developed in the Soviet Union, emphasizing takedowns, throws, positional control, and submission techniques.

COMBAT SAMBO

A combat sport incorporating sambo grappling techniques alongside permitted striking.

LUTA LIVRE

A Brazilian submission grappling tradition emphasizing no-gi wrestling, positional control, and submissions.

HAPKIDO

A Korean martial art incorporating joint locks, throws, kicks, and defensive techniques.

WUSHU

A broad category of Chinese martial arts that includes multiple traditional and competitive disciplines.

JEET KUNE DO

A martial arts philosophy and approach associated with adaptability, efficiency, and techniques drawn from different disciplines.

PANKRATION

A historical Greek combat discipline combining wrestling and striking, with modern competitive interpretations.

Tactical Terminology

CHAIN WRESTLING

Linking multiple takedown attempts, transitions, and positional attacks together.

CAGE WRESTLING

Using the cage or fence as a tactical element in takedowns, control, defense, and positional exchanges.

TOP CONTROL

Maintaining a dominant position above a grounded opponent.

BOTTOM GAME

Offensive and defensive grappling techniques used while underneath an opponent.

GUARD PLAYER

A grappler comfortable using guard positions to control, sweep, or submit an opponent.

DIRTY BOXING

Close-range punching while using clinch control, hand fighting, or other permitted positional techniques.

GROUND-AND-POUND (GNP)

Striking a grounded opponent, commonly from a dominant top position.

SWITCH-HITTER

A fighter who regularly alternates between orthodox and southpaw stances.

IV. Professional Boxing

Fighting Styles

Boxing Styles

Four Traditional Boxing Archetypes

OUT-BOXER / PURE BOXER

A technical boxer who emphasizes distance, movement, footwork, jabs, and accurate punches while limiting unnecessary exchanges.

IN-FIGHTER / SWARMER

A boxer who closes distance, applies relentless pressure, and uses frequent short-range combinations to overwhelm opponents.

SLUGGER / BRAWLER

A power-oriented boxer who emphasizes damaging punches and knockout potential, sometimes at the expense of movement or technical finesse.

BOXER-PUNCHER

A versatile boxer combining technical boxing, movement, combinations, and defensive skill with substantial punching power.

Additional Boxing Styles & Approaches

COUNTERPUNCHER

A boxer who specializes in exploiting openings created by an opponent's attacks, often using defensive movement and precise timing.

PRESSURE BOXER

A fighter who advances consistently, cuts off the ring, and forces opponents to engage.

VOLUME PUNCHER

A boxer who relies on high punch output and sustained combinations to accumulate scoring opportunities and wear down opponents.

KNOCKOUT ARTIST

A fighter particularly associated with the ability to end contests through powerful punches.

DEFENSIVE SPECIALIST

A boxer who emphasizes avoiding, blocking, slipping, or minimizing incoming punches.

SLICK BOXER

A highly elusive and technically sophisticated boxer who relies on timing, defensive reflexes, positioning, and movement.

BODY PUNCHER

A boxer who places particular emphasis on attacking an opponent's torso to accumulate damage and reduce stamina or mobility.

TECHNICAL BOXER

A fighter who emphasizes precision, fundamentals, positioning, and tactical discipline.

SWITCH-HITTER

A boxer who can effectively fight from both orthodox and southpaw stances.

SPOILER

A boxer who deliberately disrupts an opponent's rhythm through awkward positioning, defensive tactics, clinching, and pace control within the rules.

STALKER

A pressure-oriented boxer who advances patiently, cuts off escape routes, and looks for favorable punching opportunities.

COMBINATION PUNCHER

A boxer who specializes in connecting multiple punches into coordinated offensive sequences.

Boxing Guards & Defensive Systems

PEEK-A-BOO

A boxing system associated with a compact high guard, head movement, explosive entries, and powerful combinations.

PHILLY SHELL / SHOULDER ROLL

A defensive approach using shoulder positioning, torso movement, and counterpunching to deflect or avoid attacks.

HIGH GUARD

A defensive position in which the hands and arms are held high to protect the head.

CROSS-ARM GUARD

A defensive position in which the arms cross or overlap to protect the head and upper body.

LONG GUARD

A defensive approach using an extended lead arm or hand to manage distance and obstruct attacks.

BOB AND WEAVE

A defensive movement pattern involving changes in head level and lateral movement to avoid punches.

PARRYING

Redirecting an incoming punch with a controlled movement of the hand or arm.

V. Professional Wrestling

Styles & Disciplines

Wrestling Styles

Technical & Grappling Styles

TECHNICAL WRESTLING

An approach emphasizing wrestling fundamentals, holds, counters, positioning, leverage, and the technical execution of maneuvers.

CHAIN WRESTLING

A fluid style built around linked holds, reversals, transitions, and counters, often featuring prolonged technical exchanges.

MAT WRESTLING

A style emphasizing grounded control, holds, transitions, and grappling exchanges rather than primarily aerial or striking offense.

SUBMISSION WRESTLING

A style centered on submission holds, joint manipulation, chokes, and the methodical targeting of an opponent's body.

CATCH-AS-CATCH-CAN / CATCH WRESTLING

A historically influential wrestling discipline emphasizing holds, pins, leverage, counters, and submission techniques.

BRITISH TECHNICAL WRESTLING

A tradition associated with British professional wrestling, featuring precise holds, counters, mat exchanges, and technical sophistication.

WORLD OF SPORT STYLE

A British wrestling tradition associated with technical exchanges, rounds-based presentation, escapes, reversals, and intricate mat work.

EUROPEAN CATCH STYLE

A broad description of European-influenced grappling and technical wrestling traditions, often emphasizing holds, leverage, and submission work.

OLD-SCHOOL TECHNICAL WRESTLING

A traditional approach emphasizing foundational holds, match psychology, pacing, and deliberate technical exchanges.

LLAVEO

A technical style associated with Mexican lucha libre, emphasizing intricate holds, submission techniques, counters, and complex grappling sequences.

Japanese Wrestling Traditions

PURORESU

The Japanese term for professional wrestling, also used internationally to describe Japanese professional wrestling traditions. Puroresu encompasses numerous styles rather than one fixed approach.

STRONG STYLE

A Japanese wrestling philosophy historically associated with Antonio Inoki and New Japan Pro-Wrestling, emphasizing the presentation of wrestling as a credible combat discipline through strikes, grappling, submissions, and fighting spirit.

KING'S ROAD

A Japanese wrestling philosophy strongly associated with All Japan Pro Wrestling, emphasizing long-form match narratives, escalating physical intensity, endurance, and the cumulative consequences of offense.

SHOOT STYLE

A professional wrestling approach designed to resemble legitimate competitive fighting, incorporating realistic striking, grappling, and submissions.

UWF STYLE

A shoot-style wrestling tradition associated with Japan's Universal Wrestling Federation lineage, emphasizing martial arts realism, striking, grappling, and submission-oriented presentation.

JUNIOR HEAVYWEIGHT STYLE

A broad Japanese wrestling tradition associated with lighter competitors, emphasizing athletic movement, technical exchanges, speed, and often aerial maneuvers.

HEAVYWEIGHT PURORESU

A broad approach associated with heavyweight Japanese wrestling, often emphasizing physical impact, powerful strikes, throws, endurance, and deliberate match pacing.

JOSHI PURORESU

Japanese women's professional wrestling. Joshi is a broad tradition rather than one uniform fighting style; it includes technical, high-flying, hard-hitting, character-driven, and hardcore approaches.

LUCHARESU

A hybrid wrestling approach combining elements of Japanese puroresu and Mexican lucha libre, often emphasizing rapid transitions, technical sequences, and high-flying offense.

FIGHTING SPIRIT STYLE

An informal description of wrestling that places particular emphasis on resilience, determination, dramatic comebacks, and the ability to endure punishment. It is not a separate standardized ruleset.

Mexican & Lucha Libre Traditions

LUCHA LIBRE

Mexican professional wrestling, known for its traditions of technical holds, rapid movement, aerial techniques, masks, and distinctive character presentation.

HIGH-FLYING LUCHA LIBRE

An aerial-oriented approach featuring dives, springboards, rapid movement, and acrobatic maneuvers.

TECHNICAL LUCHA LIBRE

A lucha approach emphasizing holds, counters, submission techniques, and intricate grappling exchanges.

LUCHA EXTREMA

An extreme or hardcore-oriented variation of lucha libre involving more violent stipulations and dangerous match environments.

LUCHADOR STYLE

A general description of wrestling influenced by lucha libre traditions, including rapid movement, specialized holds, and aerial offense.

RUDO STYLE

An informal description of a rougher, more aggressive, rule-bending presentation associated with lucha libre antagonists. A rudo is primarily a character alignment, not a fixed technical style.

TÉCNICO STYLE

An informal description of a more heroic, technically skilled, or crowd-pleasing presentation associated with lucha libre protagonists. A técnico is primarily a character alignment, not a fixed technical style.

Power, Striking & Physical Styles

POWERHOUSE

A wrestler whose offense emphasizes physical strength, lifting techniques, slams, and powerful impact maneuvers.

POWER WRESTLING

A style built around high-impact throws, slams, suplexes, and strength-based offense.

BRAWLING

A rough, aggressive wrestling approach emphasizing punches, forearms, chops, physical confrontations, and less structured exchanges.

SHOOTFIGHTING STYLE

A wrestling approach designed to resemble legitimate fighting through realistic strikes, grappling, submissions, and combat-oriented pacing.

GIANT STYLE

An informal archetype describing very large wrestlers whose presentation emphasizes size, physical dominance, reach, and powerful offense.

MONSTER STYLE

A character-oriented approach portraying a wrestler as exceptionally intimidating, resilient, destructive, or physically overwhelming.

High-Flying & Athletic Styles

HIGH-FLYING

A wrestling style emphasizing aerial maneuvers, dives, springboards, and attacks launched from elevated positions.

AERIAL WRESTLING

An approach built around acrobatic offense, airborne attacks, and advanced body control.

CRUISERWEIGHT STYLE

A broad wrestling approach commonly associated with lighter competitors, emphasizing speed, athleticism, technical sequences, and aerial maneuvers.

LUCHA-INSPIRED HIGH-FLYING

Aerial wrestling influenced by Mexican lucha libre techniques, including dives, springboards, and rapid directional changes.

ACROBATIC WRESTLING

A style emphasizing agility, flexibility, rotations, and complex athletic movements.

SPEED-BASED WRESTLING

A style emphasizing rapid movement, evasive footwork, quick attacks, and fast transitions.

HYBRID HIGH-FLYING

A style combining aerial offense with technical wrestling, striking, power moves, or other approaches.

Hardcore & Extreme Styles

HARDCORE WRESTLING

A wrestling style or presentation emphasizing physical violence, weapon-based offense, and matches with fewer conventional restrictions.

DEATHMATCH WRESTLING

An extreme form of professional wrestling associated with particularly violent stipulations, hazardous props, and high-risk performances.

EXTREME WRESTLING

A broad term for wrestling emphasizing aggressive physicality, unconventional environments, and hardcore-style presentation.

STREET FIGHT STYLE

A brawling-oriented approach presented as an uncontrolled fight, often involving weapons or environmental objects under an applicable match stipulation.

WEAPON-BASED WRESTLING

An approach emphasizing the use of permitted objects and environmental elements as part of the performance.

HARDCORE BRAWLER

A wrestler who combines conventional brawling with hardcore match presentation.

GARBAGE WRESTLING

A historically used, often derogatory term for wrestling perceived as relying excessively on weapons, blood, or dangerous stunts rather than traditional wrestling technique.

Character, Entertainment & Hybrid Styles

SPORTS ENTERTAINMENT STYLE

A broad presentation emphasizing character development, audience engagement, dramatic storytelling, and accessible match psychology alongside in-ring action.

SHOWMANSHIP-ORIENTED WRESTLING

An approach emphasizing charisma, gestures, theatrical movement, crowd interaction, and character performance.

COMEDY WRESTLING

A style emphasizing humor, exaggerated reactions, comedic timing, and unconventional wrestling situations.

CHARACTER-DRIVEN WRESTLING

A performance approach in which the wrestler's personality, gimmick, motivations, and narrative role strongly influence match structure and behavior.

PSYCHOLOGICAL WRESTLING

An approach emphasizing strategic storytelling, targeted offense, emotional manipulation, pacing, and deliberate audience reactions.

OLD-SCHOOL AMERICAN WRESTLING

A broad description of traditional American wrestling approaches emphasizing fundamentals, pacing, selling, crowd engagement, and character-based storytelling.

SOUTHERN WRESTLING STYLE

A tradition associated with American Southern territorial wrestling, often emphasizing emotionally charged feuds, brawling, crowd psychology, and dramatic match structures.

MEMPHIS STYLE

A regional wrestling tradition particularly associated with dramatic characters, personal rivalries, crowd engagement, and emotionally driven storytelling.

INDIE STYLE

An informal, broad label applied to approaches associated with independent wrestling, often involving hybrid technical, aerial, striking, and fast-paced offense. It is not a single standardized style.

MODERN HYBRID WRESTLING

A contemporary approach combining techniques and influences from multiple wrestling traditions.

ALL-ROUNDER / VERSATILE WRESTLER

A performer proficient in several different wrestling styles who can adapt to opponents, match types, and storyline requirements.

INTERGENDER WRESTLING

Professional wrestling involving competitors of different genders. This describes a competitive format rather than a distinct technical style.

EXÓTICO

A character and performance tradition associated particularly with Mexican lucha libre, involving distinctive gender expression, theatricality, and character presentation. It is not a fixed set of wrestling techniques.

Additional Weight & Style Terms

Additional Weight & Style Terminology

PRIMARY FIGHTING STYLE

The discipline or competitive approach most strongly associated with a fighter or wrestler.

SECONDARY FIGHTING STYLE

An additional discipline or approach that contributes meaningfully to a competitor's overall style.

CROSS-TRAINING

Training in multiple martial arts or combat disciplines to develop complementary skills.

SPECIALIST

A competitor particularly proficient in a specific discipline, technique, or competitive approach.

HYBRID STYLE

An individual approach combining techniques and strategies from multiple disciplines.

NATURAL WEIGHT CLASS

The division generally considered most suitable for a competitor's usual physical size and competitive circumstances.

WEIGHT CLASS CHANGE

A competitor's movement from one recognized weight division to another.

MOVING UP IN WEIGHT

Entering a division with a higher weight limit.

MOVING DOWN IN WEIGHT

Entering a division with a lower weight limit.

TWO-DIVISION CHAMPION

A competitor who has won recognized championships in two different weight divisions.

DOUBLE CHAMPION

A competitor who simultaneously holds two recognized championships, which may or may not belong to different weight divisions.

MULTI-DIVISION CHAMPION

A competitor who has won recognized championships across multiple weight classes.

OPENWEIGHT COMPETITOR

A competitor participating in contests without the restrictions of one conventional weight division, subject to the promotion's rules.

CATCHWEIGHT BOUT

A fight conducted at an agreed weight limit outside the standard divisional limits.

STYLE MATCHUP

The tactical interaction between two competitors' fighting approaches, such as striker versus wrestler, technician versus powerhouse, or high-flyer versus submission specialist.

STYLE ADVANTAGE

A potential tactical benefit arising from how one competitor's techniques or approach interact with another's. A style advantage does not guarantee victory.

STYLE CLASH

A matchup in which contrasting fighting approaches create distinct tactical or storytelling challenges.

Reference Standards

MMA weight classifications are based on the Association of Boxing Commissions' expanded Unified Rules of MMA. Actual divisions offered depend on the promotion and regulatory authority.

Boxing weight classifications are based on conventional professional boxing divisions, with additional organization-specific recognition of bridgerweight and certain lower women's divisions.

Professional wrestling styles are descriptive traditions and archetypes rather than universally regulated categories. The catalogue is broad but not an exhaustive list of every regional or individually named wrestling style.